2020.02.05 11:40 WilluknightNew Zealand Electric Vehicle Owners - Current and Future
A place for all interested parties of electric vehicles (cars, bikes, scooters etc) to gather and discuss, share and communicate. Use this sub to discuss EV news, tips, and things related to driving/owning an electric vehicle in New Zealand, or ask questions about making your next vehicle *electric*.
2020.09.26 21:28 gwarseruBlock Origin 1.30.0 is out
Actually, title should say: "uBlock Origin release 1.30.0 has been tagged on GitHub", but this is announcement thread which will be updated when versions for particular browser will be published on add-on stores. Changelog:
The click-to-subscribe feature has been reworked and is now allowed only on a select number of domains, currently: easylist.to, fanboy.co.nz, filterlists.com, forums.lanik.us, github.com, github.io.
The concept of "bad list" has been introduced, to prevent users from unwittingly end up using what are deemed "bad lists" by the uBO team. List which have been removed from uBO default selection some time ago were then moved to "Custom" section, now these particular lists subscriptions will be removed. Some "bad lists" will be completely ignored and importing them will be forbidden by uBO. This restriction can be bypassed by users by simply appending a dummy query parameter to the URL of the list. uBO will use the following resource to know which filter lists are incompatible: https://github.com/uBlockOrigin/uAssets/blob/mastefilters/badlists.txt
The cloud storage feature has been improved in a number of ways:
Better reporting of error conditions in the user interface;
User interface widget to report storage used/total/max;
Support for compressing cloud storage data.
Improved "My rules" user interface:
Ability to sort rules by type, source, or destination;
Ability to show changes only.
Added support to chain :style(...) operator to procedural operators.
The element picker has been refactored to fix long standing issues (including some not reported in the issue tracker). The Ctrl key is no longer used to control the specificity of a candidate filter, and new widgets have been introduced for the purpose of more easily tuning the depth and specificity.
Extension is auto-updated only on browser restart! If you want to update manually: Turn off uBO (temporarily) from add-on manager - installation will be blocked otherwise. This is protection against accidental mid-session reloads Issue #717. Q: Why no release for Firefox yet? A: Submission pending uBO is a recommended extension on AMO, and as such it must undergo a formal code review each time a new version is published. Q: Why Chrome/Chromium is not updating uBlock Origin? A: Submission pending Usually it is submitted a week after "bug free" version is published in AMO. Q: When Opera version will be updated? A: Submission pending Usually it's submitted a week after the version is published in AMO. Q: When Edge Chromium version in the Microsoft Store will be updated? A: Submission pending Microsoft Store submission is controlled by nikrolls. This is official version and will be kept updated, see Issue #890 (comment) and following comments. Warning: importing profile from Chrome may cause issues - you may need to reinstall uBO on Edge to fix this. You can transfer settings by saving them to file in uBO Dashboard -> bottom of the Settings tab. Q: What ended up happening with Chrome's new extension APIs? A: Still in progress. See living document with timeline: https://developer.chrome.com/extensions/migrating_to_manifest_v3
MV3 Stable Release: 2020 MV2 End of Life: To Be Determined
Hey guys, here are some recent job openings in denver. Feel free to comment here or send me a private message if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
2020.09.26 01:51 Lopsided-Affect7134Private/Anonymous Banking and online payment options for NZ
Hi fellow Kiwis, I'm looking into alternatives to mainstream banking and online payment options and what opinions other kiwis have on those given many current privacy & security friendly online financial services have geo based entry restrictions; things like: 1) An NZ friendly alternative to Privacy.com or any other credit card masking services or options that work with our banks/cards? 2) What financial systems kiwis use that circumvent mainstream NZ Banks but still allow normal financial function within NZ? Level of intensity/threat model I'm after is just privacy, security (and ideally anonoymity) based finance management options for average day to day use viable for NZers to keep personal and transaction data out of hands of banks.
Let's Begin.- Lately I have been testing out different ways to clean up the PS3 XMB and have everything looking clean, concise and where it should be. PS3 4K Pro does an amazing job of this, organising our XMB into specific categories, and it is even more helpful if we have webMAN installed. A genuine must have for any CFW PS3 user.STEP 1: DOWNLOAD & INSTALL 'PS3 4K PRO' TO YOUR PS3 CONSOLE: After installation, your XMB should now look something like this: PS3 XMB AFTER PS3 4K PRO Whilst cleaning up my XMB, I noticed that the .ISO files (of games that you legally own & have ripped to your system) show up in a different place than if you were to buy a PSX Classic from the PSN store, and install the downloaded .PKG. This is just a reflection of how the PS3 system handles different types of files and not at all a fault of PS3 4K Pro. Nonetheless, it is something that ideally we would attend to for consistency. With a bit of effort, we can avoid potentially having half our games in one location of the XMB, and the other half of our games in another location. We do this by creating our own .PKG's, instead of simply dumping the PSX Disc's .ISO/.BIN file to the console. I generally prefer to convert all my physical PSX games to PKG format for my PS3. Aesthetics being the main reason why, and you will see why shortly. Now that PS3 4K Pro is installed & our XMB is looking nice, it's time to begin preparing our.PKG. STEP 2: DOWNLOAD & INSTALL 'imgburn' TO YOUR PC: For the sake of this guide, I will be using my copy of Crash Bandicoot [PAL] for PS1. Insert your PSX Disc into your PC. When your PC reads the disc, the disc'sVOLUME_NAMEwill be the PSX Game'sGAMEID. Take note of this GAMEID, and create a folder on your desktop named (GAMETITLE_GAMEID).eg. CRASH_BANDICOOT_SCES-00344. Finalised CRASH_BANDICOOT_SCES-00344 folder. Open 'imgburn' and select 'Create image file from disc. In the 'Destination' field, navigate to the directory of the newly created GAMETITLE_GAMEID folder on your desktop. imgburnwill automatically name the created.BIN&.CUEfiles to 'GAMEID'.BIN&'GAMEID'.CUE. Sweet! we've converted our physical PSX disc to a .bin and a .cue! STEP 3: unRAR the 'psx_classics_new_2' file we downloaded and place the resulting folder in a memorable place, such as My Documents: Open 'PSX2PSP' (found in the 'PSX2PSP 1.4' folder). Open 'Convert Menu'. Click the 3 Dots near 'ISO/PBP File' and navigate to the .BIN we created earlier with imgburn. In 'Output PBP Folder' navigate to the working folder we have been using on the desktop (in my case, CRASH_BANDICOOT_SCES-00344. Click 'Convert. Inside the 'Working Folder' we have been using, PSX2PSP will create a folder named GAME_TITLE, with an EBOOT.PBP inside it.*This file is essentially the'foundation'of our.PKGconversion\*STEP 4: Copy the EBOOT.PBP file we generated with PSX2PSP and place the EBOOT.PBP file in the root of the 'psx_classics_new_2' folderSTEP 5: Drag the generated EBOOT.PBP file onto '_Fix_EBOOT.PBP_.exe': This .EXE will unpack the EBOOT.PBP and place the required files into the .PKG folder (by default, it is found in the same folder as '_Fix_EBOOT.PBP_.exe'). During the process, you will notice an ISO.BIN.DAT and a ISO.BIN.EDAT file appear. Wait until both of these files disappear as well as the original EBOOT.PBP. It might look like the process has frozen (especially if you are packaging a big game!), but be patient, it's just taking a little time to process the files! Once all three files have disappeared, COPY. COPY.COPYYYY the PKG folder in 'psx_classics_new_2' to the original working folder on the desktop we have been using throughout this tutorial. (in my case, CRASH_BANDICOOT_SCES-00344. Rename this folder to the GAMEID we took notice of, ***and inserted into our folder name before.***In my case, I renamed my folder to 'SCES00344'. OPTIONAL STEPS: CUSTOMISING THE XMB FEATURES OF THE PKG: All PSX Classics PKG's follow the same folder structure. USRDIR, ICON0.PNG, PARAM.SFO, PIC1.PNG, & PS3LOGO.DAT. Optional additional files are PIC0.PNG(For PS3),PIC2.PNG(For PSP) and SND0.AT3. ICON0.png is the icon of the PKG that shows up on your XMB when it is installed. PIC0.png is the description of the game. PIC1.png is the XMB background that will show when our installed .PKG is hovered on. SND0.AT3 is the background music that will play when our .PKG is hovered on. CREATING AN ICON0.PNG IN PAINT.NET First, let's make an icon(ICON0.PNG). Extract the contents of the PS3 IconTemplates.zip and place them in the 'psx_classics_new_2' folder. In this archive are the templates which we will use. Open [PS1] ICON0.png in paint.net. Next, we must paste in a PSX Cover. Here is one helpful site I found, with a nice collection of PSX covers. Download a cover for your game and open it in paint.net, alongside the ICON0.PNG template. Highlight the image, minus the PlayStation vertical banner. Use 'CTRL+C' to copy the contents of the canvas. Navigate to ICON0.PNG in paint.net and press 'CTRL+V' to paste the PSX Cover we copied earlier. If it says 'The image being pasted is larger than the canvas size' just select 'keep canvas size'. Manipulate the image so that it fits into the empty box of ICON0.PNG. When you are happy with your icon, select 'Save As'. Once again navigate to the working folder on the desktop, and name the newly created image ICON0.png. Just select 'OK' if any dialogue shows up.REMEMBER: THE FILE MUST BE SAVED AS A .PNG!! Finished ICON0.PNG Cool! We have our own 'custom' icon. Want to make a Background?: Typically, the background (PIC1.PNG) for any PS1 Classic bought off the PSN Store looks like this: Default PIC1.PNG. If you'd like to use the standard Background, just copy the [PS1] PIC1.PNG template to your working folder and rename it to PIC1.PNG. Easy done!! However, If you'd like to customise the background a bit more, we can either source an image off the internet, or delve into the PSX disc a bit further to find some image files. The success of this differs from game to game, and sometimes it really is just easier to find an image on Google. I'll offer a few tools you can use to delve a bit further into the PSX disc, if you would like to. This gets a bit messy, and sometimes might be more trouble than it's worth. It borders on reverse engineering, and is NOT necessary for creating the .PKG. However if this peaks your interest, like it did mine, then read on. Without being an expert in PSX games, I have found that within the .BIN file there are files such as .HED, .WAD, .TIM, .BOB, .SPR, .XA, .NSF files... the list goes on. What on earth are these files??. It seemed to me that some files are solely dependent on the developer that produces them. Some tools to unpack these files are made on a per game basis, i.e CrashEdit for .NSF files. This evidence led me to the conclusion that although finding original files in the original PSX discmay be rewarding, it really depends on1.) Which game it is and 2.) How much time you are willing to sacrifice extracting & investigating files.Some files found in PSX.BIN/.ISOfilesWAD - Container, needs a corresponding .HED to be opened.TIM - Screen Image Data.XA - Music Playlist File.STR - Stream (Movie) File. Usually the cinematics we see in the games. Sometimes handy for makingSND0.AT3.BOB - Bob Ray Tracer software. Stores a bitmap image.NSF - Literally a 'Naughty Dog Software File' XD. Mainly found in Crash Bandicoot games.Tools for unpacking these filesWADTool v1.0 - (http://www.mediafire.com/file/ccy63r49c268jdf/wadtoolv10.7z/file)Usage Notes: You will be asked to pick a WAD file only, which means that HED should be located in the same directory.PSMPlay - (https://www.zophar.net/utilities/psxutil/psmplay.html) - For viewing .STR, .TIM, .MOV, .IKI & .XA files.XnView - (https://www.xnview.com/en/xnview/#downloads) - For vieweing .BOB files & converting them to .BMP format. If your .BIN has .BOB files, use this. *Download 'XnView Extended Setup'To extract the .NSF Files in Crash Bandicoot games, downloadCrashEditA BRIEF GUIDE ON UNPACKING PSX GAMES: Usually if I'm going to unpack a game, I like to create a folder called GAMENAME_UNPACKED, to avoid confusion with files. Use CDMage to open the .BIN we created. CDMage will ask you what image type the .BIN is. Select 'M2/2352 track'. Right Click on 'Track 1' under 'Session 1', and select 'Extract files'. Point the extraction to the GAMENAME_UNPACKED folder, which should be insidethe folder on the desktop we have been using throughout this guide. From here, I used CrashEdit to analyse the .NSF files within the .BIN. The Crash Bandicoot PSX Disc does have a .WAD on the root of it, however there was no corresponding .HED file and I was unable to open it. Weird. As I said before, this process differs game to game. With CrashEdit, I couldn't really find any images or audio that would work well on the PS3 XMB. From here, I'll either Google an image or use the default PIC1.png for my Crash Bandicoot .PKG.As the Crash Bandicoot N'Sane Trilogy has been released for the PS4,I am going to use a promotional .JPG that is already in 1920x1080 format for my PIC1.PNG.Convert any 1920x1080 file to the correct format by simply opening the downloaded.JPGinpaint.net and saving it as PIC1.PNGin our working folder.Nonetheless, not all games are the same, and for the sake of the tutorial, I will demonstrate a quick way to extract .BMP files from another game I own, Tony Hawk's Pro Skater. Use imgburn to create a .BIN like earlier in the tutorial. Open the .BIN in CDMage, select the correct parameters, and extract the contents of the .BIN to a folder named something like THPS_UNPACKED. Create a new folder inside THPS_UNPACKED and call it WAD. Use WADTool v1.0 to extract the WAD created by CDMage & extract it to THPS-UNPACKED -> WAD. Look for any files that may be of interest. Usually menu backgrounds look great as XMB backgrounds. Here I found main_h.bmp. It will make a good background. Remember to open any file you find inpaint.net*,* save it as a .PNG and rename it appropriately (PIC1.png). Save it to the working folder on the desktop.Cool! We have our own 'custom' Background. Want to make a Description? (PIC0.PNG): In the PS3 Icon Templates archive we downloaded earlier, there are two .TTF files.Play-Bold.ttf, and Play-Regular.ttf. Right-Click each of these items and select 'Install', granting Administrator privileges if necessary. These fonts are the official fonts used in any PIC0.PNG image from any official PSN Store PKG download. Use these fonts to create your ownPIC0.PNG. If you do want to create your own PIC0.PNG, in paint.net open 'PIC0.PNG' found in the PS3 Icon Templates folder we downloaded earlier. You can use the Play-Bold.ttf & Play-Regular.ttf fonts to accurately replicate the authentic font that is found on the XMB of any official PSN Store PKG download. I found Font Size 72 worked well for the game titles, depending on how long they were. Experiment with the font size for your game descriptions to fit in as much text as you can. If you'd like to use the authentic game descriptions, head over tohttps://psxdatacenter.com/. This website also provides a nice alternative to thePSX Covers website mentioned earlier, with a great collection of cover art for PSX games. Just Right-Click on any Cover-Art you see on the site & Select 'Save Image As'. Navigate to the working folder on the desktop and Save the .JPG.) You can use this file when creating your ICON0.PNG, just remember to export the final product as a .PNG file!!To find Game Covers at https://psxdatacenter.com/, Find the GAMES LISTS button at the top of the page and navigate to either NTSC-U, PAL, or NTSC-J.- Within these directories will be the games we are searching for. Simply click the green 'INFO' button on the left of the desired game. On this page will be a Game Description that we can paste into our PIC0.PNG project in paint.net and a PSX Game Cover. We will likely have to manipulate the text to make it fit in the PIC0.PNG template. When it comes to text boxes in paint.net , the Arrow Keys and SHIFT+ENTER are your friend. If you would prefer to use some prebuilt PIC0.PNG's,here is an archive of PIC0.PNG's for 138 PSX games not available on PSN Store. Unpack the archive, and browse the PIC0 folder. If there is a PIC0.PNG that corresponds to the game you are converting, copy the file to the working archive on the desktop, and rename it PIC0.PNG.(HINT: You can find the games you are searching for by looking for the correspondingGAMEIDin thePIC0folder. Cool! We have our own 'custom' Description. Want to make an XMB audio file?: I like to use the native audio from the games, albeit sometimes the files are a bit hard to find. If you have an easily accessible song / audio file in mind, go ahead and prepare that particular file in .wav format.Extracting audio files from .STR files: If your .BIN file has .STR files inside them, these files are a great way to extract the audio we will need for our Menu Music. Open any .STR file in PSMPlay to view them. When the PSMPlay interface loads, Right-Click the 'i' icon, and select File -> Open Media File. Load your .STR (INTRO.STR might be a good place to start). You can use PSMPlay to preview the .STR files, although it does crash sometimes. If it ever does, just CTRL+ALT+DEL & end the process then restart the program. If you are happy to use the audio from the loaded .STR, Right-Click the 'i' icon again, this time selecting 'Output WAV'. Browse to the working folder on the desktop and name the file 'SND0_WAV.wav' A Dialogue box will appear in the top left. Click 'Start' and wait for PSMPlay to do it's thing.Creating .WAV from .PSF Files: Alternatively, if there are no .STR files on your .BIN, or, if you don't want to reverse engineer a video file just to get an audio file (Hey, this is supposed to be fun remember? :P), Zophar's Music Domain has an awesome collection of .PSF(PlayStation Audio) files. The files on this site are .RAR downloads, and they essentially contain the background music for all the levels of any game. They are really helpful for making menu music. .PSF files cannot be opened by Windows or macOS natively, so to be able to utilise and convert them, we're going to need to use a piece of software called foobar2000. In order to read and convert .PSF files, foobar2000 also needs this .PSF decoder. Go ahead and download/install both of them. Now, download a .PSF archive from Zophar's Music Domain and unRAR it with winRAR. Select all the files in the directory and drag them across into foobar2000 (once the .PSF decoder plugin has been installed). Now you can peruse the .PSF contents of the disc and choose appropriate audio for your .PKG. Once you have selected a .PSF file you are happy to use, Right-Click it and select Convert -> Quick Convert. Make sure 'WAV' is selected, then click Convert. Navigate to the working folder on the desktop and select OK. foobar2000 will convert the .PSF to .WAV. Now, we must convert our .WAV file to a file that the PS3 can recognise when bundled into a .PKG. This file is called SND0.AT3.Extracting audio from a .STR on the CRASH_BANDICOOT disc seemed impossible, and even downloading the .PSF archive for this game did not give me the title music I really wanted for my SND0.AT3. I still ended up here. You know, Sometimes, a good old Youtube-MP3 converter is the 'best' Last Resort. Many of them exist, it really shouldn't be too hard to find one. Do with it what you will, and use the tools I have provided to generate a .WAV file. (Manually converting to.WAVnotABSOLUTELYnecessary, asGoldWavecan import.mp3files, this is explained shortly).Generating a SND0.AT3 from our .WAV files.:There is already a terrific guide on creating a SND0.at3 file. Go ahead, make an .AT3, then come back here. The guide mentions looping the .AT3. with GoldWave AT3 Looping Tool. I definitely recommend doing this extra step, and making your .AT3 loop. Even if you did not generate an audio file from a.STRfile or a.PSFfile, you must still follow this guide to create yourSND0.AT3. Once you have a SND0.AT3, place it in the working folder on the desktop. Now we have all the files we need to make our .PKG! The 'Working Folder' on the Desktop we have been using. Here are our generated ICON0.PNG, PIC0.PNG, PIC1.PNG & SND0.AT3 files. Double-Check, then Triple-Check that all the files you're about to move are to your liking. Then one by one, copy your created ICON0.PNG, PIC1.PNG, PIC0.PNG & SND0.AT3'sto the 'PKG' folder in the the 'Working Directory' that we have been using on the desktop (The one we actually renamed to 'GAMEID') earlier on in the tutorial. \The highlighted folder in image above\.* Theoretically, our directory should now look like this -> USRDIR, ICON0.PNG, PARAM.SFO, PIC0.PNG, PIC1.PNG, PS3LOGO.DAT & SND0.AT3 Finalised 'GAMEID' folder. It is very important that this folder is named 'GAMEID'! For one last check of how our images are going to look on the XMB, we can use the RetroXMB_Creator.exe we downloaded earlier. Open RetroXMB_Creator.exe and navigate to the 'Preview' Section. From here, Right-Click the Background, and options such as SET PIC0.PNG, SET PIC1.PNG, SET ICON0.PNG(Right-Click on the PSX Icon for this option) & SET SND0.AT3 appear. Unfortunately, We cannot preview the .AT3 files here. You can play them back through GoldWave, but remember that because we changed the Sample Rate in accordance with theSND0.AT3 guide, the audio file will sound slightly different to what you're used to hearing, when played back on a PC. Do not worry, this difference is compensated for on the PS3 Console & your SND0.AT3WILL sound 'normal'. Once you are happy with how your XMB .PKG is going to look, proceed to STEP 6: https://preview.redd.it/f3la9c5rqbp51.jpg?width=638&format=pjpg&auto=webp&s=053375857ba30a2666e8577fcc697187a517fd5e STEP 6: Pack the contents of the generated folder (In this instance, 'SCES00344') into a PKG with TrueAncestor PKG Repacker: Extract TrueAncestor PKGRepacker.zip to a memorable folder, such as My Documents. Once this is completed, copy the 'GAMEID' folder we created earlier to TrueAncestor_PKG_Repacker_v2.45 -> game. Run 'repacker.exe'with Administrator privileges*,* and select option 2, Custom Pack PKG. TrueAncestor will then ask you for the .PKG type. Press '5' for 'PSOne Classic'. The GAMEID folder we just pasted to TrueAncestor_PKG_Repacker_v2.45 -> game should show up as Option 1 in the Game Folder List. Press 1, then hit ENTER. TrueAncestor will soon say [\] Please follow this ContentID sample:. Copy the *EXACT** code it provides, and paste it where it says [?] Please enter ContentID / A to abort: Press ENTER, and the process will progress. Entering the ContentID in TrueAncestor TrueAncestor will then announce [*] It will take a few minutes, please wait.... Do so, and come back when it's done. It shouldn't take TOO long. TrueAncestor will place a completed .PKG file in TrueAncestor_PKG_Repacker_v2.45->pkg. Copy this newly created .PKG(It will be something like 'TA9000-SCES00344_00-0000000000000000.pkg') and navigate to the 'Working Folder' we have been using on the desktop. Create a new folder inside it called PKG_FINALISED. Paste the .PKGTrueAncestor generated here.STEP 7: Re-sign your newly created .PKG with PS3 Resigner Master Tool: Extract the PS3 Resigner Master Tool archive we downloaded earlier to a memorable location, such as My Documents. Copy the newly created .PKG we pasted in 'PKG_FINALISED' to the 'input -> pkgs' folder of PS3 Resigner Master Tool. Go back twice, and select 'resign_windows.bat' Hopefully, you should be greeted with a message similar to this: After a while, the tool will finalise & sign your .PKG. You will know the file is completed when PS3 Resigner Master Tool reports something similar to:pkg signed!1 file(s) moved.ps3xploit_resign:Output files:PKGS:.\output\pkgs\TA9000-SCES00344_00-0000000000000000.pkg_signed.pkgPress any key to continue . . .Navigate to PS3 Resigner Master Tool -> output -> pkgs. You will notice that '_signed' has appeared next to the title original title name.STEP 8: Copy the newly created & signed .PKG back to the 'PKG_FINALISED' folder we created earlier:For safety's sake, duplicate it once we have pasted it back. Name a copyGAMETITLE_GAMEID_SIGNED*. eg.* CRASH_BANDICOOT_SCES-00344_SIGNED.PKG.That's it! We're done! Move the generated file we just signed over to your PS3 console via FTP or USB Transfer. Place it in dev_hdd0 -> packages. Go to Package Manager, look for your .PKG and install it. https://preview.redd.it/uxc24658icp51.png?width=1920&format=png&auto=webp&s=d38393f987786c447696103bee9cc2d218ffddac Once installed, your PSX game will show up in the PSX Games folder inside XMB Xross Media Bar folder. Have fun booting your PSX games right from your XMB! If you encounter any errors during the installation (or boot) of your .PKG, look back on the compression rates of the files we have imported and make sure they are correct. By default, they should be. Also, ensure the .PKG was resigned properly (Especially for HAN/HEN users). Converting PSX Discs to .BIN / .ISO format can be very finnicky sometimes. Double check the imgburn website to confirm the correct transfer rates and parameters for PSX CD-ROMS. Other issues may be caused by PAL / NTSC indifferences or incorrect .BIN to EBOOT.PBP conversion. For those of you who already own a copy of Crash Bandicoot and would like to try this method out without having to generate your own files, I have uploaded the files I created throughout this tutorial to a MEGA folder here. For those who'd like to see this process in action, I have also posted a video tutorial here. :)(https://www.youtube.com/watch?v=grobxkEmR2E)
If you are looking for asphalt repairs in Auckland, please visit the link below. Roads play a significant role in the functioning of modern society while ensuring mobility for people, services, and goods. When it comes to the pavement or parking lots, it is important to build them using top quality material such as concrete and asphalt. However, asphalt road surfaces offer a plethora of advantages over concerned pavement installation. All asphalt paving provides cost efficiency, comfort, and reduction in noise pollution. Using asphalt material in the parking lot or pavement construction can benefit all road users in terms of comfort and safety. What are the benefits of choosing asphalt pavement?Asphalt repairs Auckland consistently gives the parking lot or pavement with quite a smooth appearance. With the help of asphalt construction, noisy surface texture, repetitive construction joints, and blow-ups can be managed. It also benefits with up to reduction in fuel consumption as well as other emissions. New technology associated with asphalt construction offers raid dispersal of drainage water, reduces water spray, and enhances visibility when the surface is wet. https://www.zipleaf.co.nz/Companies/Solid-Civil-Surfaces
2020.09.25 03:11 averagemassbrickCMV: The United States of America is not a functional democracy.
A functional democracy in the true sense of the phrase requires "free and fair elections." The Republican Party has attempted and achieved in State legislatures to prevent a free and fair vote, prevented votes equal in value between city & country.*1 The Republican Party has sought, and indeed, has effected limitations on the free vote so that millions of Americans either have had their voting franchise removed or that the Republican Party has engaged in dirty tricks that cheat the real or intentioned voting outcome of intending voters. (1) Gerrymander.
"Republicans in Wisconsin won 60 of the 99 Assembly seats, despite Democrats having a majority of the statewide vote." Legality
The question in the general person's mind must be if legislation exists to create unfair outcomes should that view be negated if it is legal to do so. (Unfair in the sense that 1 vote can have a lesser or greater significance in the election of representatives. Noting fairness & legality are often two clashing issues. For example, forms of apartheid in the USA was legal.) Gerrymander in the original sense of stacking electorates also has a general imbalance between city votes and rural votes.
The Electoral College is just one example of how an increasingly urban country has inherited the political structures of a rural past. Today, states containing just 17 percent of the American population, a historic low, can theoretically elect a Senate majority, Dr. Lee said. The bias also shapes the House of Representatives. NYT
(2) Minority discrimination. Felony disenfranchisement. Do the time have completed the crime, does not hold for all felon convictions. Reduction of voting places for Blacks to prevent voting. Purpose, increase voting wait times, isolation of voting place from transport links, centres of population serve to prevent voting. Validation laws that offer little chance of correction or amendment from voters. Outright purging of Democrat biased voters. Since 2016, 8% of the total voters of the 2016 election, 17,000,000 have since been disenfranchised (3) E-Voting vote theft. I won't go into this except to say, all the data you need is found in @jennycohn1 Voting machines connected to routers, machines that change votes, voting printouts that reflect intermediate or instrumental validity (i.e. a barcode saying you voted for your Rep but has no way of tracing that the vote for your Rep was actually made.) The other thing with the introduction of new machines is that many of them still have routers/modems inside them when the manufacturers said they didn't.
We @fsfp sent evidence to the @EACgov demonstrating that @essvote was falsely claiming its voting machines with wireless modems were federally certified. The EAC agreed & ordered ES&S to write to its customers admitting the systems aren't certified. 1/ https://politi.co/323C5Gb
(4) GOP rogue agents. The data on Karl Rove is much harder to prove. The infamous interview live where he says 'my scrutineers are telling me there is a late change coming through...' and there wasn't followed by Anonymous stating they broke Rove's link to the tallying server is merely hearsay. But circumstantially correct since Rove's words were proven to be a lie. Cambridge Analytica 2016 and its new iteration for 2020. Parscale, Nix. That data was harvested illegally from FB to CA has been proven. BTW Nix got suspended today over this (5) Statistical Data anomalies in barely won GOP seats. Importantly, University Profs statisticians and political experts have found many GOP wins are not validated by statistical measurement. @mikefarb1 demonstrates this, especially in his post-2016 election analysis. This article offers statistical reasoning why not all statistical analysis is valid. I offer it as an example of the debate over stat analysis, the wider Bayesian problems associated with estimation/weighting. There are, of course, other stat methods using descriptive and validated inferential methods. I bring it up to show openness to challenge and that expert knowledge is required here. There is an issue of the greatest importance. As it is a Reddit post it cannot hope to be comprehensive, detailed nor fully informed. We know and accept limitations to posting on such a vast topic. I'm hoping to see many posts that have links to demonstrate your view. *1 Qualification: It has not in the Anglophone world resulted in a 1 person = 1 vote = 1nth of the vote total. Rural electorates often have greater voting significance where 1 vote requires a lesser percentage of votes, to vote in a representative than city or urban electorates. Arguably the GOP have abused this over other Anglophone countries such as the UK, Australia & NZ. (I don't know about Canada.)
2020.09.24 21:33 ClassicKFUnpacking your game files.
How do I unpack my game? Unpacking your game files is essential if you want to modify them and install mods. The games content is encrypted in a WindowsNoEditor.pak file and will be deycrypted in the process. You can find the tools needed below. Unpacking your game files is safe and not detectable or bannable! Download: https://mega.nz/file/E2QWSCaA#-eQ3H1lZ6F2FnHBueJCipvTK322Dpj5NishdcGZq9fI Steps: It is best to extract the "Tools.zip" from the download above in a seperate folder. You should have the following files: - quickbms_4gb_files.exe - README.txt - unreal_tournament_4.bms Go ahead and run "quickbms_4gb_files.exe". A black window (quickly followed by a another window) should pop up. The second window wants you to locate the "unreal_tournament_4.bms" file. Go ahead and open it. This said window will stay open and ask for an input archive. The inpute archive is the WindowsNoEditor.pak file. Go ahead and search for it in your game directory. For Steam users it will always be in ...\Steam\steamapps\common\F13Game\SummerCamp\Content\Paks. Choose the "SummerCamp-WindowsNoEditor.pak" file and click "Open". The program will now ask you for an output folder, which always needs to be in the same place where the "SummerCamp" folder is located. For Steam users it will be in the "F13Game" folder. After locating it click save. The black window will now ask you for an input key to decrypt the "SummerCamp-WindowsNoEditor.pak" file. All you have to enter here is the number "0" and hit ENTER. The program now asks you if it should overwrite your files. It is very important to answer with yes here. To do that, type "a" and hit ENTER. Now the program will do the rest. This process can take from 5 minutes up to 1 hour as it depends on the power of your PC hardware. After unpacking, the last and final step is to rename the extension of "SummerCamp-WindowsNoEditor.pak" to "SummerCamp-WindowsNoEditor.org". That way the game knows it has to read from the decrypted data instead of the .pak itself. Congrats. Your game files are unpacked!
Hi all. I've recently looked into various OPK brands to compare their sensitivity levels. I began using [email protected] strips this cycle but have received 10 nonconsecutive days of positives so far since starting to test on CD 7 (currently on CD 24). I recently made a post asking for some help and was kindly directed to this post from u/Scruter with a visual comparison of different strips. However, I have now found that the listed sensitivity levels of [email protected], Clinical Guard, Femometer, and Pregmate are all the same, at 25 mIU/mL (according to Amazon descriptions for each). Wondfo's product description on Amazon did not provide a cut off level, but it seems to also be at 25 mIU/mL (this is the info provided for the OPK/HCG combo box). There is also a brand called One Step that offers a sensitivity of 20 mIU/mL. This article lists a range of typical sensitivity levels you can find in various tests (20 - 40 mIU/mL). Essentially, the lower the number, the more likely it is to pick up levels of LH in your system. Based on this information, if most of these brands are equal sensitivities, results should theoretically be consistent from these brands of tests. But, I have no idea as to why such different results were received with CG and Wondfo if they are equal sensitivities. These are all cheapies with varying levels of dye in the test line which makes it much harder to be able to accurately compare results from test to test. Personally, I'm sticking with [email protected] for now (I just snagged another box the other day with the Amazon promo code another user shared) and my Tempdrop just arrived today too. I'm gonna start temping ASAP but am not really gonna put much worth into my OPKs for the rest of this cycle since they're basically all the same. I don't think I'll get a TWW this cycle so I'm just impatiently waiting CD1 so I can get a full cycle's worth of data of temps and OPKS. **ETA*\* I am incorrect with Clinical Guard's sensitivity levels. It is actually 25 ng/mL, not mIU/mL. Their sensitivity level is 75 mIU/mL, not 25 mIU/mL! This means they are truly less sensitive than the other main OPK brands. Thank you u/Kittychanley!
This is an undub addendum to address every problematic voice clip and restore the higher quality jingles from the Japanese version of the game. So yeah, the game is *100% undubbed now. Notes: ※ 64 lines and 36 sfx voice clips had to be left mute, there were no Japanese equivalents for those. ※ 2 lines and a whole bunch of grunts didn't carry over from the Japanese version of the game, as there were no English equivalents for those, too. ※ Additionally, because of how Morrie addresses the Hero's party members during the Monster Arena events differently between the Japanese and western versions of the game, some compromises had to be made with those lines. Nothing major, though there won't be anything off if you'll be controlling the Hero while progressing through the Monster Arena stuff. ※ In case you want an EU cia of this mod, you'll have to rebuild the EU DQ VIII cia with directories sound and models from this cia. Make sure to force the game's region to NA or you won't be able to progress past the "Extra data creation" screen. You can use this to automatically force-set the regions accordingly for any possible problematic games which make use of Extra data / DLC. Thanks to u/-ggl0l- for the tip! OG 3ED (Orchestrated, Uncensored and Undubbed) project credits: @Asia81 and @davhuit – Initial undub and the music files swap@DarkSynopsis and @Canzah – Restoration Project Also included in Nintendo 3DS Undub Project 1.3. Regarding obtaining the link: Scan the linked QR code -> decode the base64 string -> ... -> [mega.nz/file/] + [link] + [key]PM me if you're having trouble with the link.
2020.09.24 03:39 cannon9009Issue with Yo-kai Watch 2: Psychic Specters extra data/save data
When I play Yo-kai Watch 2: Psychic Specters on the latest Citra build, the game runs normally, but when I go to load my save data, it says it can't find the directory "yk2_b" in the extra data folder, and then spits out line after line of out-of-bounds reading errors. Is this a solveable issue? I tried to reinstall the game to Citra, and this time both "yk2_b" and "yk2_a" are missing. Still throws the same messages though. LOG: https://mega.nz/file/etEiELrK#MFyeF18-2VGt5tzwSfq7_24wvD00xotsq0UeEGBr30s
2020.09.23 22:09 GuvnzNZCOVID19 vs Seasonal Influenza. Some comparisons, feedback appreciated
I drafted this earlier, I’m not an expert, my field is health, I have expertise, and experience in the field, but I’m neither a doctor nor an epidemiologist. Does this look reasonable to folks? When assessing how dangerous a disease is, we need to factor 2 primary things, how deadly it is per person, and how likely it is to infect large numbers of people. Something that kills 0.1% of patients and infects 10 million is more dangerous than something that kills every patient, but only infects a handful. COVID19 unfortunately beats influenza in both categories, and as I’ll show below, the comparison isn’t close. Just focusing on mortality rates, because they’re easy to get stats on: In NZ influenza kills 500 people annually, and infects an estimated 10-20% of the population. Cases 500,000-100,000 and 500 fatalities = 0.05-0.1% https://www.otago.ac.nz/news/news/otago652984.html As of 17th September 2020 using New Zealand figures In New Zealand, with a hospital system operating within capacity, not overwhelmed by cases, so more or less ideal circumstances. I think it’s likely that the case count for NZ is pretty close to our actual number of infections. Cases 1802 and 25 fatalities = 1.39% We do not know the Infection Fatality Rate, but conservative estimates put it around an IFR of 0.5% Rod Jackson's (epidemiologist) article in the herald puts the IFR at 1% https://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=12366565 http://archive.stats.govt.nz/browse_for_stats/environment/environmental-reporting-series/environmental-indicators/Home/Atmosphere-and-climate/influenza.aspx At least as important: COVID has a shorter generation time, and higher R0 R0 is the number of people on average that an infected person will infect, a high R0 disease like measles will infect a community faster than a low R0 disease. Measures like masks, vaccinations and social distancing will force the R0 down, crowded living conditions, packed churches and concerts or sports games will force it up. Generation time is the number of days each generation of the virus takes. If a virus has a R2 and 10 day generation, every 10 days the number infected doubles. R0 for Seasonal influenza (Distinct from pandemic influenza) is suggested to be between 1.4 and 1.6 https://europepmc.org/article/pmc/pmc2715422 Generation time is estimated to be 7 days https://www.sciencedirect.com/science/article/pii/S175543651200031X If we take the higher value R0 for comparison: if 10 people have influenza (R0 1.6), after 5 generations (approximately 35 days) 105 people are infected. At 70 days it’s 1100 infected with influenza, exponential accelerating disease is bad. This article published 22 September puts COVID at 2.3 https://www.pnas.org/content/early/2020/09/21/2008087117?T=AU With a generation time of 5.2 https://www.researchgate.net/publication/339785688_Estimating_the_generation_interval_for_COVID-19_based_on_symptom_onset_data If ten people have COVID19 (R0 2.3) after 35 days (6.73 generations) 2719 people are infected. At 70 days we’re at 739,361. Somewhere around day 80 we reach 70% of New Zealand’s population infected, influenza hasn’t yet hit 3000 by day 80. Somewhere around 50-70% of the population being immune could cause herd immunity to kick in, and force the R0 down, but only given the time to develop an immunity, for most diseases, antibody production is well underway around the 14th day after onset of symptoms. Even using conservative numbers COVID is 5 to 20 times more deadly than influenza, per patient, in a health system working comfortably within capacity conditions. Given the much faster rate of transmission, which will quickly overwhelm the Health system, and a fatality rate much higher than influenza, it’s not even close. Then we can start talking about “long haulers” and post COVID syndrome
2020.09.23 21:30 cscqsim_repostbotI have 7 years of professional experience as a software developer. Yesterday, I got rejected from my dream job
I share this for people starting and for letting them know that failure and rejection can also come for "experienced" developers. I have been working remotely for US companies since about 2 years ago, before that all my work was on local (Guatemala) companies. I started looking for relocation jobs at the end of August, because I really wanted to grow my career and also improve my quality of life. My first go to was New Zealand or where ever in Europe, since the visa sponsorship paperwork and so on is way easier than for US o Canada. Given that I've worked in a little bit of everything in a lot of side projects, I applied to Python (6 years of experience), Data Engineering (2 years of experience) and React jobs (1.5 years of experience). I only received positive replies from 3 companies, one from Netherlands (React), one from NZ (Python) and one from Germany (Python/Django). By far the one that excited me the most was the Django one, since I worked with it for about 4 years and really loved the framework. That company set a very open 7 steps hiring process, which included everything from code challenges, questions and pair programming. I really liked their openness and culture they seemed to have just by talking with the guys from the hiring process. I prepared as much as I could, given that I haven't worked with Django in the last year and a half at this point. I had 2 hours to complete the code challenge part, but I got a bit too nervous and miss understood the instructions for one question. That held me back and I almost didn't make it to the end with the other. In the end, I only finished 4 out of 5 challenges. After reviewing, they replied back saying they were not going forward with my applications given my performance on the challenge. The guy who was guiding me through the process was very kind and gave me general feedback about what I could have done better and what other key points I missed. It turned out I miss way more than I thought (around 4 key aspects), so it made sense for they not to choose me. Still, I am very disappointed on myself and it really, really sucks. I just wanted to share this with the community because failure and growing still comes even after you have been doing this for a while. I will go back to the training grounds and try to get better in order to land that dream job that allows me to relocate. Best of luck to everyone looking for that job. Edit: For clarification, I got rejected in the 4th step of the process and it was just one challenge with 5 different questions / tasks. I honestly don't feel like the company had a bad process, given that the things they looked for on the feedback were not there and it wasn't like "you have to finish 5 out 5 and that's it". Then, it wasn't just like "You didn't make it, better luck next time". The guy reviewing actually took the time to give deeper feedback with links and references on how to improve. In the end, I am by no means mad at the company, just a bit mad at my self lol. Original
Happy Wednesday, everyone! I hope everyone reading this is having a fantastic week so far, let’s take a look at what we’ve been up to this week and talk about it! 🗣
1Password + Privacy.com 🔐💳
Yesterday we announced a brand new partnership with Privacy.com, and boy are we excited about it! 1Password X now lets you create virtual cards in your browser to make online payments more safely. Our team was so excited to add these features to 1Password – we’re pretty sure it’s new territory for password managers across the board. This partnership means we can now do for your money what we’ve always done for your passwords. Namely:create unique information for every service you use to keep your most important data as safe as can be. Andrew Beyer lays all the details down brick-by-brick over on our blog, and you can find all of the detailed changes to 1Password X right here.
1Password for Linux 🐧
In this weeks update, folks who use two-factor authentication will surely be relieved to know that after you have authenticated with 1Password once, your device will be persistently authorized and you will not need to enter your 2FA code again! 🥳 This is all thanks to the 2FA token now being stored in the system keychain. Most distributions come with this preinstalled and this will just work. If you encounter problems, please take a look at a we have that contains some fixes and workarounds that you may find handy. Additionally, the team has also improved Watchtower this week. You will now get a more accurate count of weak and reused passwords! Savanni keeps up their streak, and breaks down everything this update brings to the table right here.
1Password for Mac 🖥
In this weeks beta release, the new Safari experience once again detects and offers to save logins when you submit a form on most websites. The team has also implemented the standard bug fixes and improvements you’ve come to know and love. You can find the rundown of all of the changes our team made this week, over on our update server!
1Password for Android 🤖
Housekeeping was in full swing this past week and this beta shows how well our team has tided things up! We’ve fixed an issue where the lock screen appeared twice when returning from viewing an attachment, updated translations for several languages, and we even removed the going away banner from the 1Password Keyboard.
1Password for Windows 💻
I know a few folks have asked what the Windows Team has been up to the past few weeks, and just like the Android Team — The Windows Team has also been in housekeeping mode! Over the past week, we’ve released two beta updates aimed at updating our 1Password brain library for improved filling and saving with the 1Password extensions, and even improving our sync resilience when dealing with conflict resolution and item usage reporting.
1Password Web App 🌐
Our Web App team continues to push the limits of how much they can do in a single week, and they’ve now pulled off the hat-trick and released a grand total of three updates just this past week! 🏅 This week we’ve improved keyboard accessibility for the navigation sidebar, as well banners and quests in the application sidebar, added some helpful context to a few standard error messages, changed the search icon on the vaults page so it’s now positioned correctly in Safari, and they’ve even added a warning message in some older browsers that will soon be unsupported. We go over all of the wonderful details here!
Bug Fix of the Week 🐞
This weeks award definitely goes out to our Mac Team for squashing a bug where the one-time password countdown in 1Password mini would stop counting entirely. At first I thought maybe I had suddenly gained the power to stop time, but I think maybe I was reaching too far on that one. 😜
Random But Memorable 🎙
Three words:Safer. Online. Payments. Bo Jiang of Privacy.com joins us to talk about our exciting new partnership that will let you create virtual payment cards in your browser and store them in 1Password. Plus, your burning questions answered in this week’s #Ask1Password, and Roo pops in for Play Your Passwords Right: Star Wars edition. I have a bad feeling about this… ✨🚀 Here’s where you can listen to Random but Memorable:
2020.09.23 18:01 jinchuikaI have 7 years of professional experience as a software developer. Yesterday, I got rejected from my dream job
I share this for people starting and for letting them know that failure and rejection can also come for "experienced" developers. I have been working remotely for US companies since about 2 years ago, before that all my work was on local (Guatemala) companies. I started looking for relocation jobs at the end of August, because I really wanted to grow my career and also improve my quality of life. My first go to was New Zealand or where ever in Europe, since the visa sponsorship paperwork and so on is way easier than for US o Canada. Given that I've worked in a little bit of everything in a lot of side projects, I applied to Python (6 years of experience), Data Engineering (2 years of experience) and React jobs (1.5 years of experience). I only received positive replies from 3 companies, one from Netherlands (React), one from NZ (Python) and one from Germany (Python/Django). By far the one that excited me the most was the Django one, since I worked with it for about 4 years and really loved the framework. That company set a very open 7 steps hiring process, which included everything from code challenges, questions and pair programming. I really liked their openness and culture they seemed to have just by talking with the guys from the hiring process. I prepared as much as I could, given that I haven't worked with Django in the last year and a half at this point. I had 2 hours to complete the code challenge part, but I got a bit too nervous and miss understood the instructions for one question. That held me back and I almost didn't make it to the end with the other. In the end, I only finished 4 out of 5 challenges. After reviewing, they replied back saying they were not going forward with my applications given my performance on the challenge. The guy who was guiding me through the process was very kind and gave me general feedback about what I could have done better and what other key points I missed. It turned out I miss way more than I thought (around 4 key aspects), so it made sense for they not to choose me. Still, I am very disappointed on myself and it really, really sucks. I just wanted to share this with the community because failure and growing still comes even after you have been doing this for a while. I will go back to the training grounds and try to get better in order to land that dream job that allows me to relocate. Best of luck to everyone looking for that job. Edit: For clarification, I got rejected in the 4th step of the process and it was just one challenge with 5 different questions / tasks. I honestly don't feel like the company had a bad process, given that the things they looked for on the feedback were not there and it wasn't like "you have to finish 5 out 5 and that's it". Then, it wasn't just like "You didn't make it, better luck next time". The guy reviewing actually took the time to give deeper feedback with links and references on how to improve. In the end, I am by no means mad at the company, just a bit mad at my self lol.
2020.09.23 02:41 futebolstatsComo assistir Denver Nuggets x Los Angeles Lakers Playoffs da NBA AO VIVO 2020 – Jogo 3
O confronto envolvendo Denver Nuggets x Los Angeles Lakers será realizado nesta terça-feira (22). A disputa é válida pela fase dos playoffs da NBA de 2019/20. A partida está programada para começar às 22h00 (horário de Brasília). Confira onde assistir a partida, o histórico de confrontos e a tabela do campeonato logo abaixo. Clique AQUI e ganhe 30 dias de DAZN Grátis
Através dos serviços SporTV Play e NBA LEAGUE PASS você poderá assistir o jogo de hoje ao vivo pela internet. Portanto, acesse os sites dos serviços pelo seu notebook, celular, tablet ou outro dispositivo para assistir. Além disso, poderá assistir o jogo através dos aplicativos oficiais. *Lembrando que para assistir a partida é necessário ter uma assinatura ativa no canal. Veja mais!! – Acompanhe todos os jogos da NBA AO VIVO
Denver Nuggets x Los Angeles Lakers – Histórico de Confrontos**
As duas equipes já se encontraram em 211 jogos oficiais na história. O Denver Nuggets já venceu a equipe adversária em 78 duelos. Já o Los Angeles Lakers conseguiu superar seu rival em 133 partidas. Além disso, a equipe do Denver Nuggets já marcou 22917 pontos neste duelo. Enquanto o time do Los Angeles Lakers já marcou 23808 pontos. **Números do site oGol (somente jogos oficiais, não inclui partidas amistosas) Aqui no Futebol Stats você acompanha tudo sobre os campeonatos nacionais e os internacionais. Portanto, acesse nossa página para saber onde assistir os jogos de Futebol Ao Vivo, e saiba onde assistir todos os jogos de hoje. Assim também, não deixe de acessar a nossa página do Torcedômetro veja o ranking e vote em qual time tem a maior torcida do Brasil. O post Como assistir Denver Nuggets x Los Angeles Lakers Playoffs da NBA AO VIVO 2020 – Jogo 3 apareceu primeiro em Futebol Stats. from Futebol Stats https://bit.ly/365hNzH via IFTTT
2020.09.23 01:43 CharcoxlYou can install OneUI 2.5 on the N975U via Odin
Edit: OneUI 2.5 is now available for most carriers, please check OTA before following this guide. Hey, just wanted to let you guys know you can install OneUI 2.5 on the U.S. Note 10+, to do it you need to download Frija and put your phones model number in (SM-N975U) and for the CSC put USC. Then select auto, once the firmware has been downloaded you need to download odin. Before we begin, please backup your phone, I'm not responsible if you lose your data. Put your phone in Download mode by turning it off, hold down volume up and down then plug your phone into your computer, and select continue on your phone. Once you open odin, extract the OneUI 2.5 firmware and direct the BL, AP, CP to the appropriate file, for CSC choose the HOME_CSC file to keep your data on your phone, if you want to erase everything select the CSC file. Now you can click start and once it shows "PASSED" the firmware has been flashed and your phone should now restart. Congrats! You just installed OneUI 2.5
2020.09.22 23:46 SankeyThrowawayThe social dilemma
Posting with a throwaway, because I'm revealing a little bit of personal information here that I'd rather not have attributed to my main account. https://www.imdb.com/title/tt11464826/ Just wanted to get your thoughts on this. IF you haven't seen it - I would highly recommend it. I work in the Martech industry, so this was right up my alley. I use company data to target you guys for products and services that you may want based on your behaviour patterns and other users similar to you. So even though you might not have thought about said product - we market it to you based on similar uptakes from other people. It's manipulative and it's subtle. Sometimes more so than others, but it's financially rewarding for me, so I sell my soul. The more data you have, the more manipulative you can be. Social media being the key agents here. The thoughts are that you end up sliding down rabbit holes and having blinkers on and end up being manipulated by the platforms that you are using. (Reddit included). I'd post this over on the main sub as-well (if they'd let me, but I suspect it breaks rule 1 without being directly related to NZ), so thought I'd kick some discussion over here.
2020.09.22 21:30 boinabbc[HIRING] EMEA Marketing Data Analyst at Kelly Services in Canton of Neuchâtel
Kelly Services is looking for a EMEA Marketing Data Analyst in Canton of Neuchâtel with the following skills: Tableau, Database, Data Visualization O RT Neuenburg, Schweiz JO BT YP Feststellen RE FE RE NZ B BB H303968 GE HA LT Verhandelbar DI SZ IP LI N Marketing,V ERÖ FF EN TL IC HT September 21, 2020 EM EA Marketing Data Analyst Ready to make an impact with an iconic brand that is reshaping the future of work and championing... apply or read more here: https://www.datayoshi.com/offe530975/emea-marketing-data-analyst-kelly-services
2020.09.22 21:30 boinabbc[HIRING] EMEA Marketing Data Analyst at Kelly Services in Canton of Neuchâtel
Kelly Services is looking for a EMEA Marketing Data Analyst in Canton of Neuchâtel with the following skills: Tableau, Database, Data Visualization O RT Neuenburg, Schweiz JO BT YP Feststellen RE FE RE NZ B BB H303968 GE HA LT Verhandelbar DI SZ IP LI N Marketing,V ERÖ FF EN TL IC HT September 21, 2020 EM EA Marketing Data Analyst Ready to make an impact with an iconic brand that is reshaping the future of work and championing... apply or read more here: https://www.datayoshi.com/offe530975/emea-marketing-data-analyst-kelly-services
2020.09.22 15:59 luigislowhandConsejos para buscar trabajo afuera (o tambien, aca)
Buenas Gente! Bueno, viendo que todos están con ganas de irse, y para que no terminen siendo un meme, y de verdad puedan irse (o intenten), se me ocurrió buscar información sobre portales de empleo de distinto lugares, incluido Argentina, para los que busquen cambiar y no tengan la posibilidad de hacerlo afuera. Estuve investigando y hablando con conocidos, y logre hacer una recopilación de distintos sitios donde pueden empezar a aplicar. Algunas recomendaciones previas: - LinkedIn: Ya lo conocen, mi recomendación siempre es tener un perfil lo más completo posible; completar la info sobre los proyectos/laburos que hicieron; para los developers, no olviden linkear su github, o portfolio. Por otro lado, está bueno seguir empresas para las que les interese trabajar; también conectarse con recruiters de estas empresas (o de cualquier empresa del rubro, para el caso), y no duden en mandarles invite, un mensajito de presentación o adjuntarles su CV. (1) Tampoco olviden de tener su perfil en otro(s) idioma(s). Linkedin te da la opción de tenerlo en distintos idiomas, sin tener que tener otro perfil. Esto sirve para cuando alguien que tiene su propio linkedin configurado en inglés y hace una búsqueda, le aparezca tu perfil. - Sites de empresas: Casi todas las empresas, grandes o chicas, tienen su sección de "trabaja con nosotros" o Careers, donde postean directamente sus vacantes, o tienen un mail de contacto para que envíen sus datos. Bolsa de trabajo de universidades: Tooodas hasta la mas pedorra tiene bolsa de trabajo para que puedan aplicar. - Google: Google también funciona como un agregador / integrador de job posts. O sea, pueden buscar directamente en google y los lleva a las ofertas (buscando trabajo, los lleva a la sección de búsquedas) - Grandes agencias: Manpower, Addecco, Randstat y sus subsidiarias de tecnología (ExperisIT, por ej) funcionan en todo el mundo, y siempre tienen puestos para todos los gustos. Obvio, trabajas para ellos, no para el cliente. - VanHack: Muchos laburos en CA y Europa, con relocation. Postean directamente las empresas que estan dispuestas a llevarse a alguien. - Remote OK: Portal con avisos para nómadas digitales. (3) - Acuerdense de buscar por palabras tipo Remoto/e, Relo/Relocation, si es que buscan trabajo desde acá. Portales:
Computrabajo.com: El portal funciona en todo latinoamerica. En general tiene muchas ofertas diarias. Bumeran.com: Es el portal hermano de ZonaJobs y UniversoBit. Originalmente estaban destinados a puestos diferentes, pero en definitiva, terminaron cayendo en las empresas poniendo los mismos posteos en los dos portales. En algunos países puede cambiar de nombre (Laborum, en Chile, por ej.) BuscoJobs.com: Similar a computrabajo. Indeed.com: Funciona en casi todo el mundo. Se usa mucho en Canadá y EEUU, también en Europa. Opcion Empleo / Career Jet: Otra web que funciona mucho en todo el mundo. Glassdoor: No sirve solo para ver cuánto gana tu compañero, en varios países se lo usa como una buena opción para publicar búsquedas SimplyHired: Otro portal que se usa mucho en Canadá, pero tiene versiones de varios países.
Workania Para cerrar, tienen la web y redes sociales de Yo me animo y vos, con mucha mas info para salir de este agujero del demonio hoyito del diablo. También, no se olviden de visitar las webs de las embajadas y consulados para averiguar sobre programas de working holiday y visados especiales. Espero les sirva! DATA EXTRA: Encontre la web de Expatistan en la que se puede comparar el costo de vida de diferentes lugares, y tiene algo mas de info para investigar. Otra similar, es Numbeo (7) para comparar el costo de vida EDIT: Gracias por los awards :) :) :) Info agregada, gracias a comentarios de otros users:
2020.09.22 10:13 LizzieFluzHow has recruitment changed during COVID?
I'm a career coach and currently writing a career guide to provide advice to unemployed/underemployed people during the pandemic. I'd love to get some quotations and comments from recruitment professionals (esp. in Australia/NZ) that could be included in the book. If anyone would like to contribute, please comment here and I'll be in touch. Alternatively, I've set up a 3 minute survey to get some data on the key trends as I see them. Thanks in advance of your assistance. https://www.surveymonkey.com/3F6RSJJ
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